D-Wave quantum annealers solve problems classical algorithms struggle with



In any case, most of these claims have involved quantum computers that weren’t solving any particular algorithm, but rather simply behaving like a quantum computer. Google’s claims, for example, are based around what are called “random quantum circuits,” which is exactly what it sounds like.

Off in its own corner is a company called D-Wave, which makes hardware that relies on quantum effects to perform calculations, but isn’t a general-purpose quantum computer. Instead, its collections of qubits, once configured and initialized, are left to find their way to a ground energy state, which will correspond to a solution to a problem. This approach, called quantum annealing, is best suited to solving problems that involve finding optimal solutions to complex scheduling problems.

D-Wave was likely to have been the first company to experience the “we can outperform classical” followed by an “oh no you can’t” from algorithm developers, and since then it has typically been far more circumspect. In the meantime, a number of companies have put D-Wave’s computers to use on problems that align with where the hardware is most effective.

But on Thursday, D-Wave will release a paper that will once again claim, as its title indicates, “beyond classical computation.” And it will be doing it on a problem that doesn’t involve random circuits.

You sing, Ising

The new paper describes using D-Wave’s hardware to compute the evolution over time of something called an Ising model. A simple version of this model is a two-dimensional grid of objects, each of which can be in two possible states. The state that any one of these objects occupies is influenced by the state of its neighbors. So, it’s easy to put an Ising model into an unstable state, after which values of the objects within it will flip until it reaches a low-energy, stable state. Since this is also a quantum system, however, random noise can sometimes flip bits, so the system will continue to evolve over time. You can also connect the objects into geometries that are far more complicated than a grid, allowing more complex behaviors.



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